Dokkaebi, Goblins of Mirth

Korea Folklore Trickster Challenge Magic Club

Born from possessed objects, dokkaebi roam night roads with spiky hats and magic clubs (bangmangi). They love riddles and wrestling, rewarding wit while punishing greed.

Story beats

  1. 1) An old broom or pot gains a spirit, becoming a dokkaebi with horns and a grin.
  2. 2) They approach travelers, demanding games: riddles, ssireum (wrestling), or jokes.
  3. 3) Honest or clever people receive riches from the dokkaebi’s club; liars get beaten or cursed.
  4. 4) A dokkaebi can be banished by blood or ash, but tricking it is safer and earns its favor.

Context & symbolism

Dokkaebi celebrate humor as justice. Their origin in worn tools honors the life of objects; misuse or neglect may invite spirits. Bangmangi clubs flip fortune at a whim, warning against greed.

They blur guardian and menace, teaching resilience and quick thinking.

Motifs

  • Object-born spirits
  • Tests by laughter
  • Magic wishing club
  • Trickster guardians of roads

Use it in play

  • Win a dokkaebi’s club in a riddle duel to change your fortunes.
  • Appease roadside goblins to protect a caravan at night.
  • Break a curse by returning a neglected tool to the dokkaebi it became.
  • Host a dokkaebi festival; pranks abound, but so do rewards.

Comparative threads

  • Trickster rivals: Kitsune games, Irish pooka bargains.
  • Haunted objects: Tsukumogami in Japan, possessed dolls.

Hooks and campaign seeds

  • A dokkaebi laughs only at sorrow; restore its humor to lift a curse.
  • Bandits impersonate dokkaebi; expose them before they ruin real spirits.
  • A broken bangmangi causes chaos—every wish half-granted. Fix it.