Freyja
Freyja is the Vanir goddess of love, desire, and sorcery (seidr), driving a chariot of cats and receiving half of battle-dead in her hall, Fólkvangr. She weeps amber, trades fiercely for the Brísingamen necklace, and teaches seidr to Odin.
Story beats
- 1) As Vanir hostage in Asgard, Freyja bridges clans, sharing seidr magic.
- 2) Dwarves forge the Brísingamen necklace; she bargains nights for its beauty and power.
- 3) In war, she claims the first pick of the slain, escorting them to Fólkvangr, while Valkyries take the rest to Valhalla.
- 4) Her tears become amber; her cat-drawn chariot and falcon cloak mark her mobility and agency.
Context & symbolism
Freyja embodies a spectrum: passion and battle, wealth and magic. Her seidr links fate-weaving and gendered power—teaching Odin while facing accusations of unseemly witchcraft. Her choices of the slain emphasize autonomy and share sovereignty with Odin.
Brísingamen symbolizes desire’s price and craftsmanship; amber tears tie grief to the sea’s bounty.
Motifs
- Cat-drawn chariot, falcon feather cloak
- Brísingamen necklace
- Amber tears
- Half the slain to Fólkvangr
Use it in play
- Seek Freyja’s seidr tutoring—pay with a night of service or craft.
- Escort souls to Fólkvangr instead of Valhalla, sparking divine politics.
- Recover Brísingamen from thieves; negotiate its rightful bearer.
- Borrow her falcon cloak for a heist; return it or face cat-drawn retribution.