Freyja

Norse Goddess of love & battle Seidr Vanir Choice of slain

Freyja is the Vanir goddess of love, desire, and sorcery (seidr), driving a chariot of cats and receiving half of battle-dead in her hall, Fólkvangr. She weeps amber, trades fiercely for the Brísingamen necklace, and teaches seidr to Odin.

Story beats

  1. 1) As Vanir hostage in Asgard, Freyja bridges clans, sharing seidr magic.
  2. 2) Dwarves forge the Brísingamen necklace; she bargains nights for its beauty and power.
  3. 3) In war, she claims the first pick of the slain, escorting them to Fólkvangr, while Valkyries take the rest to Valhalla.
  4. 4) Her tears become amber; her cat-drawn chariot and falcon cloak mark her mobility and agency.

Context & symbolism

Freyja embodies a spectrum: passion and battle, wealth and magic. Her seidr links fate-weaving and gendered power—teaching Odin while facing accusations of unseemly witchcraft. Her choices of the slain emphasize autonomy and share sovereignty with Odin.

Brísingamen symbolizes desire’s price and craftsmanship; amber tears tie grief to the sea’s bounty.

Motifs

  • Cat-drawn chariot, falcon feather cloak
  • Brísingamen necklace
  • Amber tears
  • Half the slain to Fólkvangr

Use it in play

  • Seek Freyja’s seidr tutoring—pay with a night of service or craft.
  • Escort souls to Fólkvangr instead of Valhalla, sparking divine politics.
  • Recover Brísingamen from thieves; negotiate its rightful bearer.
  • Borrow her falcon cloak for a heist; return it or face cat-drawn retribution.