Jason and the Golden Fleece
Jason leads the Argonauts to Colchis to seize the Golden Fleece. With Medea’s sorcery, he survives fire-breathing bulls and a sleepless dragon, only to betray her later—triggering tragedy.
Story beats
- 1) Rightful heir Jason is sent by usurper Pelias to fetch the Fleece, hoping he dies.
- 2) Aboard the Argo with heroes like Heracles and Orpheus, Jason reaches Colchis. King Aeëtes sets tasks: yoke fire-breathing bulls, sow dragon’s teeth, defeat the born warriors.
- 3) Medea, Aeëtes’ daughter and sorceress, loves Jason (with Hera/Aphrodite’s influence), gives him salve and spells to survive and lull the guardian dragon.
- 4) Jason steals the Fleece, flees with Medea; pursuit leads to the dismemberment of Medea’s brother Apsyrtus and other dark deeds.
- 5) Back in Greece, Jason betrays Medea for a political marriage; Medea exacts revenge, and the Fleece quest’s glory sours.
Context & symbolism
The quest is both heroic and tragic; success hinges on Medea, highlighting gendered power and betrayal. The Fleece symbolizes kingship and divine favor; dragon’s teeth show that violence begets more fighters. Jason’s later fall critiques unfaithful heroes.
Argonaut myths are early pan-Hellenic team-ups; the Argo’s speaking timber adds divine guidance.
Motifs
- Impossible tasks with magical aid
- Dragon-guarded treasure
- Love as both salvation and doom
- Hero’s betrayal after receiving help
- Team quest with varied specialists
Use it in play
- Stacked labors requiring different party skills; magic aid from a conflicted insider.
- Dragon’s teeth warriors as auto-spawning encounter.
- A talking ship/vehicle gives cryptic advice.
- NPC betrayal turns victory into tragedy.
- A sacred fleece that grants legitimacy but attracts relentless pursuit.
Comparative threads
- Heist with inside help: Similar to Theseus with Ariadne, or Susanoo with sake dragon-slaying aid.
- Dragon guardians: Feeds into Beowulf/Smaug tropes.
- Spurned helper revenge: Medea, Ariadne, and others show cost of broken vows.
Hooks and campaign seeds
- A ruler sends PCs on a ‘suicide’ fetch quest; success flips the throne.
- A local witch offers aid in exchange for protection; betrayal has consequences.
- Dragon teeth sowed in a field sprout skeletal soldiers; harvest them or escape.