The Valravn

Denmark Folklore Battlefield Shapechanger Oathbreaker

A raven feasting on the heart of a fallen king gains human wit and a monstrous hunger. The Valravn can take wolf or knightly form, leading hunters astray and claiming thrones through deceit.

Story beats

  1. 1) Ravens circle a battlefield; one eats the heart of a royal corpse, becoming a valravn.
  2. 2) It gains speech and magic, luring travelers with promises of hidden paths.
  3. 3) Some versions say it can become a half-wolf or false knight if it tricked a child into drinking blood.
  4. 4) The valravn leads hunters in circles, guarding secrets of the fallen king’s treasure or seat.

Context & symbolism

Valravn tales warn that carrion wisdom can curdle into predation: knowledge taken without loyalty creates oathbreakers. The raven’s heart-feast inverts noble succession—it claims kingship through desecration.

The shapeshift between raven, wolf, and knight signals the blurred line between beastly instincts and cold cunning.

Motifs

  • Animals made human by consuming royalty
  • Misleading guides in the wild
  • Blood pacts with children
  • Guardians of lost battle spoils

Use it in play

  • Encounter a polite knight whose shadow is a raven; he offers a shortcut with hidden costs.
  • Track a valravn that stole a prince’s heart to steal his right to rule.
  • A valravn trades battlefield secrets for a gruesome meal—deny it and face flocks of normal ravens.
  • Break the curse by retrieving the eaten heart and giving the king a burial.

Comparative threads

  • Heart-eating power: Aztec eagle warriors, Chinese yuanhun tales.
  • Raven wisdom: Huginn and Muninn, Tlingit raven stories.

Hooks and campaign seeds

  • A valravn controls a group of hunters; free them from its looping trails.
  • Recover a battle standard guarded by a raven-wolf that knows every secret path.
  • Offer the valravn a new oath to redirect its hunger toward protecting a realm.